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Radica to produce non-english Pocket 20Qs

The Radica Games pocket version of the 20Q Artificial Intelligence (A.I.), produced under license from 20Q.net Inc., has been quite a hit in North America. Now 20Q and Radica are working to produce new versions of the pocket game in other languages. In the works are versions in French, Spanish, German, Italian and Chinese.

At first glance, producing versions in other languages may seem to be a simple matter of translating the objects and the questions. But, there are deeper issues that complicate such an approach from acheiving satisfactory results. Learning new languages is a challenge for anyone!

"The game has a cultural bias," said Robin Burgener, inventor of the A.I. technology that is at the heart of the game. "Since everything the game knows is entered by people who play the game, if everyone who plays the game is from North America, the game will think like a North American and this may not work very well if the player is Chinese."

An example of the kind of issues he is referring to is the word 'spine'. If your first language is English and you are thinking of a book, the A.I. may ask if the object you're thinking about has a spine. You will probably answer 'yes'. But in other languages, the equivalent word for spine never refers