OTTAWA, CANADA, April 25, 2007—20Q.net, the wildly popular online game and
artificial intelligence, played its 50 millionth game on April 16th. To date, the game has asked close to one billion questions! And, when we take into account all the time it has spent playing games,
we’d put the 20Q’s age at about 95 “people” years. The site hosts tens of thousands of players daily, using every game as a learning opportunity and getting a little smarter each time.
What was the object that stumped the 20Q A.I. the last time you played?
With this milestone also comes a series of 20Q specialty games. Using the same A.I. engine, 20Q is quickly becoming an expert in Music, Sports, Movies,
T.V. and People. It won’t be long until it tackles a famous wizarding world, a time traveler with a British accent, a well-known street, and a Recognized Text of the Past. It’s too soon to tell but, someday, 20Q might even help you
select a baby name (check out the 20Q Name Game.)
20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself at http://20q.net.
Players think of an animal, vegetable, mineral, or other item and 20Q guesses what they are thinking in twenty questions, or less.
Inventor Robin Burgener has nurtured the technology since its creation in 1988.
The 20Q A.I. played 2,000 games in the first 10 years of its existence. In the past eighteen months, that number has exponentially increased to over 50 million games. 20Q has been translated into 22 languages, and the specialty versions of the
handheld electronic game, 20Q Rock and Pop, Sports and Junior are in stores now. 20Q Mobile for the cell phone is licensed to I-play. The 20Q technology also has strong potential for applications in medical devices, search engines,
tech support, machine diagnostics, and large e-commerce websites.
Licensed to Radica Games, Ltd. and Mattel, more than 12 million of the popular and addictive
handheld versions have been sold. The handheld 20Q game won the 2006 Toy Industry Association’s Electronic Toy of the Year Award and received U.K. Toy Retailers’ Association Special Recognition Award.
Now that 20Q.net is available in over 20 languages, even more people around the world can test its knowledge.
What are you waiting for? Visit http://20Q.net to try and stump the newest version of the “spooky”
20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself online at http://20q.net. Players think of an animal, vegetable, mineral or other
item, and 20Q guesses what they are thinking in twenty questions, or less.
Each time the online game is played it “learns” a little more. After more than 48 million games played,
20Q has evolved from an experiment in artificial intelligence into a software development firm that licenses games built on the capabilities of the 20Q A.I. Robin Burgener, the inventor, has been nurturing the technology since 1988.
The future is promising for 20Q.net Inc., located in Ottawa, Canada. 20Q has been translated into 21 languages, and the specialty versions of the handheld electronic game, 20Q Rock & Pop, 20Q Sports and 20Q Junior are in stores now. 20Q
Mobile for the cell phone is licensed to I–play.