OTTAWA, CANADA, October 16, 2006—20Q.net Inc. partnered with Design Force,
a U.S. firm that designs museum and trade show exhibits, to make museum installations that play the online 20Q game. Design Force has clients who include Sunglass Hut, NASA and the Smithsonian Institute.
Their work can be viewed at http://www.designforce1.com/home.html.
Design Force contacted 20Q in July of 2005, expressing an interest to create a museum kiosk for the
Gulf Coast Exploreum in Mobile, Alabama. A 20Q kiosk was designed and installed and patrons play the online version of 20Q. The project was delayed when the gulf coast of the United States was struck by
Hurricane Katrina. It’s been up and running for more than a year, and the museum reports that it’s popular with visitors. The Gulf Coast Exploreum’s website is http://www.exploreum.net.
Since then, 20Q worked with Design Force on a second project and another kiosk was installed at WonderWorks, an “upside down” amusement park for the mind in Orlando, Florida. Their website is http://www.wonderworksonline.com.
20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself online at http://20q.net. Players think of an animal, vegetable, mineral or other item,
and 20Q guesses what they are thinking in twenty questions, or less.
Each time the online game is played it “learns” a little more. After more than 48 million games played, 20Q has
evolved from an experiment in artificial intelligence into a software development firm that licenses games built on the capabilities of the 20Q A.I. Robin Burgener, the inventor, has been nurturing the technology since 1988.
The future is promising for 20Q.net Inc., located in Ottawa, Canada. 20Q has been translated into 21 languages, and the specialty versions of the handheld electronic game, 20Q Rock & Pop, 20Q Sports and 20Q Junior are in stores now. 20Q
Mobile for the cell phone is licensed to I–play.